varying mat3 normalMatrix;
varying vec3 v;
varying vec2 texCoord;

void main(void)
{
   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
   v = (gl_ModelViewMatrix * gl_Vertex).xyz;       
   normalMatrix = gl_NormalMatrix;
   texCoord = gl_MultiTexCoord0.st;
}
